
// Open Role at Astrid Entertainment
Astrid Entertainment is seeking a Senior UI/UX Designer to own the end-to-end player-facing experience for a new cooperative open-world sim. You'll bring complex systems to life with intuitive, charming UI using Unreal (UMG), blending depth for experts with welcoming accessibility for newcomers.
Astrid is a gaming studio that brings together accomplished world builders and game developers to create multiplayer creative experiences. Our first project is a cooperative open-world sim, designed to foster connection, problem-solving and shared discovery. Players embark on a profound social experience in a richly imagined world shaped by dynamic systems, immersive storytelling and community-driven play.
Our team spans the US, the UK and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture.
We are currently seeking a Senior UI/UX Designer to become a vital part of our team. A huge amount of this game lives in its UI - inventory, crafting, building, decorating and dialogue - alongside the tools and items players use to explore the world, solve problems and meet the creatures in it. You will own that player-facing experience end to end, working closely with a UI engineer and guiding outsourced graphic designers.
WHO YOU ARE
Above all, we’re looking for someone with solid gaming experience who cares about UX - not just how things look, but how they work and how they feel. The brief is broad appeal, but with layers of optional depth: a low floor and a high ceiling, where the floor stays low as the ceiling rises. It’s easy to allow the depth for advanced players to complicate things for everyone; we want the opposite, complexity players discover and opt into rather than have forced upon them. Simple shouldn’t mean sterile, though: we love the small animations and satisfying feedback that give a UI charm, the Nintendo-like sense of play that makes it a pleasure to use.
If you can make something rich for experts, welcoming to newcomers and a joy to use, you’re who we’re looking for.
In order of priority, the skills we're looking for are:
WHAT YOU WILL DO
Requirements
Benefits
- 5+ years designing UI/UX for games, with at least one shipped title or substantial in-development work - A strong portfolio of UI/UX work on systems-rich games that shows your process and thinking - Proven ability to make complex systems simple and intuitive without flattening their depth - Demonstrable understanding of cosy / life-sim / management games and adventure games - Hands-on experience building UI in Unreal (UMG) - Fluency with Figma and / or Adobe Suite