
// Open Role at Atari
Join Hipster Whale as a Senior UX Designer to shape engaging player experiences for beloved mobile arcade games like Crossy Road. This hybrid role in Melbourne offers the chance to impact millions with your player-centric design expertise.
Senior UX Designer (Mobile) - Hipster Whale
About Us
At Hipster Whale, we're passionate about creating bright and funny arcade action games that appeal to broad audiences - games that players will continue to enjoy for years to come!
We're looking for an experienced Senior UX Designer to help us shape and champion excellent player experiences across our titles.
About the Role and Studio
Do you dream in elegant game loops? Do you want a hand-on role where you can play a big part in a relatively small team, working on positively impacting millions of players? Do you want to know why the chicken crossed the road? We’d like to hear from you!
You’ll bring a track record of shipped games (including mobile titles) and a deep understanding of what keeps players engaged. You'll own the UX vision across multiple titles, shaping experiences from quick prototype concepts through to full feature and product rollouts.. This is a hands-on role, and selection will be practical portfolio and communication skill based.
This is a full-time, ongoing position. We’re ideally looking for someone based in Melbourne and available to start as soon as possible. Remote arrangements may be considered for the right candidate, with preference given to applicants based locally. Remote candidates should have significant overlap with standard Australian business hours, or be willing to adjust their schedule accordingly. Applicants based in Australia must hold appropriate Australian working rights.
Hipster Whale supports a hybrid working arrangement, with a minimum of two days per week in our Melbourne studio — currently Mondays and Thursdays. We also support flexibility to accommodate individual needs wherever possible.
We’re proud to foster an inclusive and welcoming work environment. We encourage applications from people of all backgrounds, identities and perspectives.
What You’ll Do
What We’re Looking For
Bonus Points
Critical Info
About Hipster Whale
Hipster Whale is a multi-award winning Australian studio, located in the heart of Melbourne.
Their first release, Crossy Road, quickly became a viral success and Hipster Whale titles have amassed more than 500 million downloads to date.
Hipster Whale has joined forces with world-renowned companies along the way, including Bandai Namco and Disney to create more top-charting games like PAC-MAN 256 and Disney Crossy Road.
They continue to make and publish bright and funny games with broad appeal, including Piffle, and the Apple Arcade exclusives Crossy Road Castle and Crossy Road+. Hipster Whale is and is a wholly-owned subsidiary of Atari.
- Create, revise, refine and advise on the UX journey and information presentation across the studio’s games. - Produce wireframes, user flows, prototypes, and high-fidelity mock-ups that communicate design decisions clearly to the team and stakeholders. - Be able to iterate quickly with MVP visuals, and advise when it’s necessary to add polish or added communication feedback for the evaluation of the UX to be validated. - Collaborate with the product & development teams to regularly review implemented designs on device and in-engine, test the player experience, and iterate based on design direction, playtesting and analytics. - Partner with product and creative leadership to identify the right problems to solve, and draw on your knowledge to map and improve the player experience holistically. - Champion player-centric design principles across the studio and help raise the bar by mentoring the team and sharing your knowledge. - Participate actively in design reviews, offering considered feedback to others and actively seeking feedback on your own work. - Help create a psychologically safe, collaborative environment where people feel comfortable sharing ideas, raising concerns and taking creative risks. - Be a strong advocate for the quality of our games and our team values. - 5+ years of commercial UX design experience, with a portfolio demonstrating meaningful improvements to the player experience. - Comfortable in Figma and other prototyping tools. - Strong foundational knowledge of design principles. - A love of behavioural Psychology. - Understanding of Information Architecture & Interactive Design. - Knowledge of Accessibility & Usability. - Basic familiarity with how games are technically held together (Game Engine Awareness). - Stay current with mobile & games UX patterns, platform developments, and industry best practices. - Understand and maintain the various business objectives at play (Product Minded). - Experience working cross-functionally, and able to respectfully advocate for design decisions and engage constructively when challenged. - Plays widely and enjoys unpicking emerging trends (Player of Games). - Good Sense of Playfulness.