- Proficient in using Python, Mel, Maya and any other 3D software packages.
- Experienced in any of the following: rigging, VFX, physics simulation, lighting, shaders, content optimization, writing modelling and animation tools.
- Proficiency in Unreal Engine and Houdini is a must.
- At least 5 years+ of experience as a Technical Artist.
- Excellent team and communication skills.
- Passion for using game technology to create amazing entertainment content.
- Self-motivated, enthusiastic, highly collaborative team player with a positive and a ‘can do’ attitude.
- Well-organized and detail-oriented.
- Solicits feedback frequently; accepts critiques and uses feedback to improve work.