
// Open Role at BeamNG GmbH
Join BeamNG, a remote-first studio, as a Senior Rendering Programmer to optimize and enhance their proprietary C++ game engine and renderer for cutting-edge soft-body physics simulation, working across DirectX 11/12, Vulkan, and console APIs.
Role description
BeamNG is an independent game & software development studio, established in 2013 in Bremen, Germany. We are an international, remote-first team of almost 90 people. Our development focuses on state-of-the-art soft-body physics vehicle simulation, currently available as an early access videogame - BeamNG.drive, and as a stand-alone research platform - BeamNG.tech
To support our ongoing and future development plans, we are looking for an experienced Rendering Programmer with strong C++ expertise and a solid background in real-time rendering. This person should be comfortable working independently within a proprietary engine environment and capable of taking ownership of complex, long-term development projects from concept through to completion.
Technical Responsibilities:
Non-Technical Responsibilities:
Requirements
Nice to have
Benefits
Our recruitment process
Our recruitment process starts with an introductory call with our HR team, continues with a technical interview with Lead Game Engine Programmer and the Lead Rendering Programmer, and finally a stakeholder interview
About us
Our journey began in 2013 and we've continued to expand as an independent studio since then. We are a team of over 90 employees of 26 nationalities with a headquarters in Bremen, Germany, and we are always on the lookout for expert talent to join us!
We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company's culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.
Together, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees. Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team! Skip writing lengthy cover letters and tell us more about your passion for gaming and why specifically BeamNG. Do not be discouraged if you don’t meet all the criteria for a specific role, feel free to submit an unsolicited application.
To minimize bias throughout the hiring process, please submit your application in English.
#LI-Remote
Proven track record in creating or modifying rendering code in a custom engine. Solid foundation in C++ programming and real-time rendering with 5+ years of experience. Experience with multithreading primitives and parallel command recording. Hands-on experience with modern graphics APIs (DirectX 12, Vulkan, or console equivalent) and shader authoring. Strong understanding of real-time rendering pipeline, GPU hardware, memory management, and optimization. Strong mathematical knowledge (linear algebra, vectors, geometry). Knowledge of GPU/CPU profiling and debugging tools. Proven ability to take ownership of projects. Excellent written and spoken English communication skills.