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Senior Rendering Engineer

Blastworks
Posted 8 months ago
Last seen 1 week ago
Active
full-time
Engineering

About this job

Customize rendering pipeline of existing engines and develop new features based on project requirements. Work closely with Technical Artists and Art Directors to push visual fidelity and performance boundaries. Advisor to other team members on real-time rendering matters. Provide low level graphics advice and support to TA and Art team to solve rendering issues. Find bottleneck and solve performance issues to improve player experience. Define schedule with lead engineer. Sharing knowledge to team members and mentor junior engineers. Do code review and uphold code quality of team members. Create and maintain clear and concise documentation.

Requirements

- Completed at least 1 full cycle title and at least 3-5 years of experience as rendering engineer. - Strong knowledge of rendering programming, raytracing, graphics debugging and 3D mathematics. - Strong understanding of multithreaded/parallel programming. - Familiar with the usage and scripting of content creation tools such as Maya and Houdini. - Self-motivated, professional, and a great team-player with a positive and ‘can do’ attitude. - Excellent written and verbal communication. - Well-organized and detail-oriented. - Ability to work under pressure to tight deadlines. - Knowledge of game engines (Unreal Engine, Unity) would be an advantage. - Able to work in a multicultural environment.

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