- Completed at least 1 full cycle title and at least 3-5 years of experience as rendering engineer.
- Strong knowledge of rendering programming, raytracing, graphics debugging and 3D mathematics.
- Strong understanding of multithreaded/parallel programming.
- Familiar with the usage and scripting of content creation tools such as Maya and Houdini.
- Self-motivated, professional, and a great team-player with a positive and ‘can do’ attitude.
- Excellent written and verbal communication.
- Well-organized and detail-oriented.
- Ability to work under pressure to tight deadlines.
- Knowledge of game engines (Unreal Engine, Unity) would be an advantage.
- Able to work in a multicultural environment.