Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?
Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
Below you will find some information on the role:
Designing, documenting and implementing AI systems related to behaviours, navigation, perception and animations,
Implementing AI Agents, with various behaviours, changing behaviour sets, pre-scripted sequences,
Creating combat systems from scratch and maintaining already existing ones,
Working closely with combat designers, animators, tech artists and other on creating features and tools for designers to work with.
Feel free to apply if you have:
Excellent knowledge of UE and built in AI systems,
Excellent knowledge of C++,
Excellent knowledge of possible AI solutions, architecture approaches, techniques and good practices,
Experience designing code architecture for different AI related systems,
Experience working on AI agents, including combat,
Practical knowledge of current trends and solutions in programming,
Great teamwork skills,
English skills that allow you to communicate on an everyday basis.
It would be also nice to have:
Experience with Gameplay Ability System,
Experience with other AI solutions than Behaviour Trees and State Machines (Utility, GOAP, etc.),
Experience working Animation Blueprints,
Experience with creating tools and editor utilities,
Being a fan of a horror genre (books, movies etc.)
You'll be redirected to the company's application page to complete your application.
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