
// Open Role at Bluehole Studio
Join Bluehole Studio's new AAA cross-platform shooter project as a Lead or Senior 3D Character Artist. Define artistic direction, lead high-quality character production, and innovate pipelines for global users.
블루홀스튜디오는 MMORPG의 새로운 장을 연 게임 제작 스튜디오로서,
전 세계 이용자들에게 재미와 감동을 주는 것을 목표로 합니다.
게임업계는 점점 더 빠르게 변화하면서 세계 모든 이용자들이 공감할 수 있는
재미와 감동을 주기 위해 끊임없이 발전하고 있습니다.
이제 개인의 힘만으로 그 속도를 따라 잡는 데는 한계가 있습니다.
따라서, KRAFTON 내 인재 교류와 협력을 바탕으로 서로에게 자극이 되는 동시에 격려할 수 있는 조직으로,
시장의 변화에 신속히 대응하고 앞서 나아갈 수 있도록 블루홀스튜디오는 최선을 다하고 있습니다.
Bluehole Studio, as a game production studio which opened a new chapter in MMORPG,
aims to provide fun and impressed experience to global users.
The game industry has continuously grown, while changing faster than ever,
to present fun and impression which all global users can truly enjoy,
and there is a limit to keeping up with such a speed only with individual strength alone.
Therefore, Bluehole Studio, as an organization to motivate and at the same time to encourage each other based on talent exchange and cooperation,
is doing its utmost efforts to promptly react to the market changes and proactively take actions.
블루홀 스튜디오에서 제작하는 PUBG IP의 새로운 슈터 프로젝트 입니다.
크로스 플랫폼 서비스를 목표로 글로벌 슈터 팬들의 다양한 니즈를 만족시킬 수 있는 슈터 플랫폼 타이틀을 개발합니다.
우리가 찾는 사람 (Who We Are Looking For)
아래 안내 사항을 확인해주세요!
Please check the information below
- Define project character art direction and quality standards, and establish/maintain team quality. - Lead AAA-level character production, managing the entire pipeline from modeling to texturing and game engine application. - Collaborate with the Art Director and other disciplines (animation, TA, design) to achieve suitable results for the game experience. - Improve character production pipeline and workflow, building an efficient production environment. - Review work of team members and outsourced artists, providing specific feedback. - Manage project schedules, resources, and work priorities to ensure high-quality results are completed on schedule. - Implement game-optimized characters considering technical limitations. - (Lead) Define the overall character art direction and quality standards for the team, designing structures for consistent long-term results. - Experience as a character artist in AAA/AA games or equivalent projects. - Experience with at least one commercialized game title launch. - High overall understanding of character art. - Deep understanding of human anatomy, form, proportion, clothing, and material expression. - Proficiency in major DCC tools such as Maya, 3ds Max, ZBrush, Substance Painter. - Experience working with game engines like Unreal or Unity. - Experience in team leading or mentoring. - Experience communicating clearly and solving problems in a collaborative environment.