
// Open Role at Bluehole Studio
Bluehole Studio is seeking a Lead/Senior Environment Concept Artist to define and maintain the visual direction for a new cross-platform shooter project based on the PUBG IP, aiming to deliver captivating experiences to a global audience.
블루홀스튜디오는 MMORPG의 새로운 장을 연 게임 제작 스튜디오로서,
전 세계 이용자들에게 재미와 감동을 주는 것을 목표로 합니다.
게임업계는 점점 더 빠르게 변화하면서 세계 모든 이용자들이 공감할 수 있는
재미와 감동을 주기 위해 끊임없이 발전하고 있습니다.
이제 개인의 힘만으로 그 속도를 따라 잡는 데는 한계가 있습니다.
따라서, KRAFTON 내 인재 교류와 협력을 바탕으로 서로에게 자극이 되는 동시에 격려할 수 있는 조직으로,
시장의 변화에 신속히 대응하고 앞서 나아갈 수 있도록 블루홀스튜디오는 최선을 다하고 있습니다.
Bluehole Studio, as a game production studio which opened a new chapter in MMORPG,
aims to provide fun and impressed experience to global users.
The game industry has continuously grown, while changing faster than ever,
to present fun and impression which all global users can truly enjoy,
and there is a limit to keeping up with such a speed only with individual strength alone.
Therefore, Bluehole Studio, as an organization to motivate and at the same time to encourage each other based on talent exchange and cooperation,
is doing its utmost efforts to promptly react to the market changes and proactively take actions.
블루홀 스튜디오에서 제작하는 PUBG IP의 새로운 슈터 프로젝트 입니다.
크로스 플랫폼 서비스를 목표로 글로벌 슈터 팬들의 다양한 니즈를 만족시킬 수 있는 슈터 플랫폼 타이틀을 개발합니다.
우리가 찾는 사람 (Who We Are Looking For)
아래 안내 사항을 확인해주세요!
Please check the information below
- Define and maintain visual direction and concept art standards for the project. - Lead overall visual development (character, environment, props) and refine art direction. - Explore visual directions from initial ideas and establish the project's visual language. - Collaborate with Art Director, Design, and 3D teams to implement concepts into the game. - Review work of team members and outsourcing artists, providing clear feedback. - Establish and maintain style guides and visual references. - Propose alternatives and redefine visual direction during project changes. - For Lead role: Define overall project visual language and ensure alignment of all deliverables. - Possess high visual judgment and the ability to rapidly visualize ideas. - Experience as a Concept Artist on AAA/AA or equivalent projects. - Experience with at least one commercialized game title. - Strong visual design skills across various areas including character and environment. - Deep understanding of form, structure, color, and lighting. - Proficiency from quick idea sketches to high-quality concept art. - Understanding of the 3D production pipeline. - Team leading or mentoring experience (for Lead role). - No disqualifications for overseas travel. - For Lead role: Experience in setting and leading visual direction from the early stages of a project.