
// Open Role at Bonfire Studios
Join Bonfire Studios as a Principal/Lead Systems Engineer to shape the foundational technology of Arkheron, a competitive cross-platform multiplayer game. Drive engine architecture, optimize performance, and mentor a senior engineering team in a dynamic, player-centric studio culture.
What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we’re chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.
Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we’re looking for.
Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.
The best way to understand our Engineering team is in their own words — here’s how they describe their work.
On the Engineering team at Bonfire, it is about more than code. For us, it's essential to build a deep understanding and intuitive sense of what makes our game special through our players' hearts and minds. Guided by this sensibility, we form close partnerships with artists and designers to challenge ourselves, exploring creative and fun ways to evolve the game together. We ruthlessly prioritize what matters most and continually weigh trade-offs in our pursuit of making both playing and building our game feel great.
As a Principal/Lead Systems Engineer, you will play a central role in shaping the foundational technology powering Arkheron, our first game and a cross-platform competitive multiplayer title. This role demands deep experience building systems for competitive multiplayer games, where engine performance, hardware constraints, and platform characteristics have a direct impact on responsiveness and player experience.
We are at a transformative stage in our engine technology, and we are looking for someone to help shape its development toward data-centric principles; to make Arkheron feel great to play for players, and great to build for our developers through fast and reliable iteration.
The base salary range for this role is $263,750 - $320,000. Depending on your experience and level (whether you’re closer to mid-level or principal), your offer may land above or below that range. We don’t just look at years on a résumé — we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we’ll happily walk you through the full details.
Want to get a feel for what it’s like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don’t worry — anything you share with us in the application process is just for recruiting and won’t be shared. You can read more in our privacy policy.
- Shape architecture, optimization, and evolution of core engine systems in Unity/DOTS (C#/C/C++), spanning runtime performance, memory, platform optimization (PC/consoles), networking, graphics, and tooling. - Drive complex technical decisions across console performance and low-level systems, impacting graphics, tooling, and infrastructure. - Collaborate with internal/external leads on engine platform capabilities (console features, anti-cheat, workflows). - Lead high-impact projects such as optimizing iteration pipelines, building live-editable profiling systems, and enhancing runtime systems (rendering, streaming, netcode). - Create developer tools and APIs. - Provide technical leadership and mentorship to a senior engineering team, fostering autonomy, accountability, and growth (for Lead level). - Possess deep hands-on experience leading technical direction on proprietary/custom/heavily modified engines for AAA games on PC and modern consoles. - Have proven experience building and optimizing systems for competitive multiplayer games. - Demonstrate deep expertise in high-performance real-time systems, multi-threaded architecture, and ECS paradigms. - Enjoy solving complex problems and thrive on curiosity and adaptability. - Value collaboration, trust, and diverse perspectives.