
// Open Role at Brightrock Games
Lead the visual identity for Brightrock Games, defining the artistic direction across all disciplines for genre-twisting 3D simulation and management games. Mentor artists and collaborate with cross-functional teams in a fully remote indie studio.
We are a plucky, independent, fully remote video game studio primarily based in the UK, and makers of the widely praised and highly rated Galacticare and War for the Overworld. The core team has joined together from all over the world because of a shared passion for building brighter universes. Our goal is to continue creating genre-twisting 3D simulation and management games; and if we can do it with a quirkily British sense of humour, then all the better!
Role Overview
We're looking for an Art Lead to own the visual identity of Brightrock Games, with immediate focus on our current production, Kaiju Cleanup.
You'll be joining a small, tight knit team of developers helping us push and blend the boundaries of traditional game genres. As an Art Lead, you're responsible for leading art across every discipline - concept, character, environment, VFX, UI/UX and technical art and for making sure that direction holds up against a real production schedule.
We're looking for someone who has led art on a shipped title, can build a visual language from scratch, is comfortable mentoring artists across disciplines and seniority levels, and knows composition, colour and lighting well enough to also know what's realistic on an indie budget.
Key Responsibilities
1 - Define and Own the Art Vision
Success looks like:
2 - Lead and Develop the Art Team
Success looks like:
3 - Liaise Across the Studio
Success looks like:
Requirements
Desirable:
Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe.
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
- Portfolio demonstrating art direction on at least one shipped PC/console title with a demonstrable visual language. - Working knowledge across concept, character, environment art, and VFX for critique and guidance. - Proficiency with Photoshop, Blender/3ds Max, Substance suite, and basic Unity knowledge. - Strong understanding of composition, color, and lighting. - Experience managing or mentoring artists with effective feedback. - A collaborative mindset suited for a small indie team.