CD Projekt Red logo

Engineering Director, Gameplay

CD Projekt Red
Gameplay Boston, MA, United
Posted 1 month ago
Last seen 1 month ago
Active
full-time
Engineering
$210,200 - $321,200

About this job

!CD PROJEKT RED See all open positions # Engineering Director, Gameplay Boston, MA, United States Full-time Project: Sirius !Author avatar Posted by: Daniel Greń ## Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! ## Job Description **CD PROJEKT RED** is looking for an **Engineering Director** to join our office in Boston and drive the gameplay systems of Project Sirius, an online multiplayer game set in the world of The Witcher. As an Engineering Director, you'll combine your leadership skills with your deep technical expertise to shape the future of our gameplay systems, driving innovation and delivering unforgettable gaming experiences. **Daily Responsibilities** - Establish and oversee the architecture and technical strategy for gameplay features and systems. - Lead and mentor a team of talented engineering managers and engineers, fostering a collaborative and innovative environment. - Develop strategic plans for the gameplay teams, including resource allocation, project timelines, and technology roadmaps. - Collaborate closely with art, animation, design, and other engineering teams to align gameplay features & systems with the creative vision for the project. - Drive standards for clean, high-quality, and efficient C++ code, ensuring best practices in optimization, readability, and maintainability. - Ensure thorough documentation, both in-code and for broader knowledge-sharing, enabling smooth onboarding and collaboration within the team and across departments. - Direct efforts to proactively identify and resolve issues, ensuring that character systems contribute to an overall polished and performant product. - Stay up-to-date with the latest industry trends, emerging technologies, and best practices in gameplay technology and bring innovative ideas to the team. ## Qualifications - Min. 10 years professional experience and at least 5 years of experience within the games industry. - Experience in creating an AAA title for game consoles, debugging, and profiling these games in a console environment. - Proven track record in managing a team. - Good knowledge of Unreal Engine 5 environment - especially features and systems related to the gameplay area. - Practical knowledge of gameplay features & systems implementation. - Experience with Abilities Systems. - Experience with NPCs and crowds. - Experience with removing gameplay systems from the Main Thread. - Knowledge of modern game gameplay systems architecture. - Deep knowledge of C++. - Math & algorithmic skills. - Good & practical knowledge of code parallelization. - Experience working in an Agile development environment is a plus. - Focused on delivering the best results. - Good spirit and team player approach with a mindset geared towards adaptability, collaboration, and continuous improvement. - Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders in a multilingual environment. ## Additional Information The application window for this position will close by 04/30/2026. **This job requires working in Boston, US.** **Working mode: in-office in a hybrid or full-time capacity.** **Health & Well-Being** - Company-paid medical healthcare (dental, vision, and mental). - Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. - Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year. - 401K with employer matching. - Gym Membership Reimbursement. - Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. - RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. **Perks & Professional Growth** - Flexible working hours. - Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. - A welcome pack filled with goodies — to help you feel right at home once you join the team. **Life in the Office** - Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet. - Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. - No dress-code — we like to keep it casual. **This position is a new role.** **Estimated pay range for this position:** $210,200 - $321,200 _USD annually_ _This role may also be eligible for discretionary stock options._ _At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location._ _If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click_ _here_ _to report them anonymously._ #LI\_Hybrid ![](https://www.youtube.com/watch?v=A5alL6_Kc_k)![](https://www.youtube.com/watch?v=rKjiPLNs0nU) Apply now Refer a friend ### Gain More Insight on Beyond the Game Blog ![AnsweRED](https://www.cdprojektred.com/en/blog/179/answered-podcast-episode-27-from-feedback-to-fun-ux-research-in-game-development) AnsweRED Podcast **AnsweRED Podcast Episode 27 — From Feedback to Fun: UX Research in Game Development** How do you test for player preference and experience without compromising the vision of our developers and our games? This tricky tightrope is one our UX research team has been looking to answer since their in-house inception in 2022. April 2, 2026 ![Creating](https://www.cdprojektred.com/en/blog/178/creating-through-collaboration) **Creating Through Collaboration** Our Lead External Development Artist Diego Teran relocated to our Boston Hub with his family in 2025. With more than a decade of experience in game dev, learn how he collaborates with teams both internal and external to create the best possible work. March 18, 2026 ![Walking](https://www.cdprojektred.com/en/blog/177/walking-the-path-with-nerial-and-devolver-digital-to-create-reigns-the-witcher) Games **Walking the Path With Nerial and Devolver Digital to Create Reigns: The Witcher** To celebrate the launch of Reigns: The Witcher, we spoke to its creators — in our own studio and at developer Nerial — to learn how this very special collaboration came to be. March 6, 2026

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