
// Open Role at CD PROJEKT RED
Join CD PROJEKT RED as an Expert Gameplay Programmer to architect and implement systemic AI and spawning systems for an upcoming Cyberpunk RPG. Leverage your C++ and Unreal Engine expertise to build believable open worlds and mentor your team.
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel (https://www.youtube.com/CDPRED) and Beyond the Game Blog (https://www.cdprojektred.com/en/blog) where we share behind-the-scenes insights and stories direct from our team members!
CD PROJEKT RED is looking for an Expert Gameplay Programmer - AI to join our team to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. In this role, you will help the team develop believable worlds by architecting systems and features to help our designers create and populate the open world. The main task in this role is to seamlessly integrate bespoke content with a systemic open world, implementing the low level systems that drive spawning and behavioral AI, while providing technical mentorship to team members working in related areas.
Responsibilities:
Work closely with designers and other developers to understand their needs and ensure they have the ability to efficiently populate the open world.
Build and maintain major systems used to bring the open world to life, covering areas such as spawning, AI, and systemic gameplay.
Monitor performance and memory usage in the open world, making optimizations as needed and developing strategies for other team members to make improvements.
Oversee the technical efforts of other developers through code reviews, mentoring, and reviewing technical proposals.
Develop debug tools, and designer tools needed for non-deterministic systemic gameplay.
Write high-quality code that is optimised, bug-free, and aligned with project goals.
Foster cross-functional collaboration to ensure the tools contribute effectively to all game systems and components.
At least 7+ years of professional experience as a programmer within the games industry.
Strong proficiency in C++ programming and knowledge of Unreal Engine.
Experience with procedural content generation and systemic gameplay.
Experience with current-gen console hardware.
Experience developing AI systems in games.
A good understanding of geometric algorithms and data structures.
Experience in writing Multi Threaded systems.
Experience profiling and optimizing code.
Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
Nice to have
(Please note that these skills are not required to apply for the position)
The application window for this position will close by 05/01/2027.
This job can be hybrid/in-office or fully remote.
Health & Well-Being
Perks & Professional Growth
Life in the Office
This position is a new role.
Estimated pay range for this position: $180,100 - $247,600 CAD annually. This role may be eligible for a long term incentive program (option to purchase CDPR stock after the vesting period).
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here (https://www.cdprojekt.com/en/esg/share-your-opinion/) to report them anonymously.
#LI_REMOTE
Work closely with designers and other developers to understand their needs and ensure they have the ability to efficiently populate the open world. Build and maintain major systems used to bring the open world to life, covering areas such as spawning, AI, and systemic gameplay. Monitor performance and memory usage in the open world, making optimizations as needed and developing strategies for other team members to make improvements. Oversee the technical efforts of other developers through code reviews, mentoring, and reviewing technical proposals. Develop debug tools, and designer tools needed for non-deterministic systemic gameplay. Write high-quality code that is optimised, bug-free, and aligned with project goals. Foster cross-functional collaboration to ensure the tools contribute effectively to all game systems and components. At least 7+ years of professional experience as a programmer within the games industry. Strong proficiency in C++ programming and knowledge of Unreal Engine. Experience with procedural content generation and systemic gameplay. Experience with current-gen console hardware. Experience developing AI systems in games. A good understanding of geometric algorithms and data structures. Experience in writing Multi Threaded systems. Experience profiling and optimizing code. Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology. Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.