CD Projekt Red logo

Lead Technical Animator

CD Projekt Red
a hybrid or full-time capacity.**
Posted 1 month ago
Last seen 1 month ago
Active
full-time
support
$100 per month

About this job

!CD PROJEKT RED See all open positions # Lead Technical Animator Boston, MA, United States Full-time Project: Cyberpunk 2 Posted by: Alex Gombos ## Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! ## Job Description **CD PROJEKT RED** is looking for a **Lead Technical Animator** to join our studio in Boston and work on Project Orion, the follow-up to Cyberpunk 2077. You will bring your years of expertise, leadership skills, attention to detail, and passion for creating animation pipelines and systems for characters, vehicles, and weapons to our growing team. **Responsibilities** - Develop and manage a high performing Technical Art team comprising Rigging TD’s and Technical Animators. - Leverage your skillsets in both digital content creation tools and real-time engines to drive and deliver high-quality character, vehicle, and weapon workflows, pipelines, and animation solutions. - Manage your direct reports and help them grow in their role and ambitions, including setting up 1:1s, performance management, hiring and promotions. - Work with Directors and Production to estimate and plan work. - Collaborate closely with designers, artists and other developers to understand their needs and ensure that your team is aligned to deliver on expectations. - Coordinate and drive cross-discipline functional teams from feature conception to completion. - Establish and maintain best practices offering guidance to support content development team artistic and technical objectives. - Mentor the technical art team, building an environment of creativity, trust, and excellence aligned with the company’s values and goals. **Pipeline** - Prototype, research, integrate, and extend rigging and animation systems. - Help devise, develop, and maintain pipelines for asset creation focusing on characters, weapons, and vehicles. - Solve complex technical art challenges while ensuring workflows and systems are efficient and scalable. - Actively participate in evaluating performance and optimization to ensure seamless cross-team gameplay experiences. - Foster cross-department collaboration to ensure the content and animation work effectively contributes across game teams and systems. ## Qualifications - Minimum 7+ years of experience in the video games industry, including at least one shipped AAA title through the entire production lifecycle. - Experience leading a technical art team. - Expertise in Unreal Engine 5 Rigging and Animation Systems. - Animation pipeline knowledge including developing and scripting tools for Maya, MotionBuilder, or other DCC applications. - Proven track record of building character, vehicle, weapon workflows and pipelines. - Excellent problem-solving, communication, and teamwork skills. - Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology. - Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently. **Nice to Haves:** (Please note that these skills are not required to apply for the position) - Strong C++, C#, or Python tool development and scripting professional experience. - Experience in animation performance/memory optimization. ## Additional Information The application window for this position will close by 04/30/2026. **This job requires working in Boston, US.** **Working mode: in-office in a hybrid or full-time capacity.** **Remote roles in the US are only available to candidates that reside in the following states:** California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. **Health & Well-Being** - Company-paid medical healthcare (dental, vision, and mental). - Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. - Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year. - 401K with employer matching. - Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more. - Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. - RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. **Perks & Professional Growth** - Flexible working hours. - Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. - A welcome pack filled with goodies — to help you feel right at home once you join the team. **Life in the Office** - Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet. - Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. - No dress-code — we like to keep it casual. **This position is a new role.** **Estimated pay range for this position:** $168,200 - $257,000 _USD annually_ _This role may be eligible for a long term incentive program (option to purchase CDPR stock after the vesting period). Final offers are dependent on job-related factors like experience and qualifications._ _At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location._ _If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click_ _here_ _to report them anonymously._ #LI-Hybrid #LI-ONSITE ![](https://www.youtube.com/watch?v=lHBpEDCZMvo)![](https://www.youtube.com/watch?v=B8YxIdK6mj8) Apply now Refer a friend ### Gain More Insight on Beyond the Game Blog ![AnsweRED](https://www.cdprojektred.com/en/blog/179/answered-podcast-episode-27-from-feedback-to-fun-ux-research-in-game-development) AnsweRED Podcast **AnsweRED Podcast Episode 27 — From Feedback to Fun: UX Research in Game Development** How do you test for player preference and experience without compromising the vision of our developers and our games? This tricky tightrope is one our UX research team has been looking to answer since their in-house inception in 2022. April 2, 2026 ![Creating](https://www.cdprojektred.com/en/blog/178/creating-through-collaboration) **Creating Through Collaboration** Our Lead External Development Artist Diego Teran relocated to our Boston Hub with his family in 2025. With more than a decade of experience in game dev, learn how he collaborates with teams both internal and external to create the best possible work. March 18, 2026 ![Walking](https://www.cdprojektred.com/en/blog/177/walking-the-path-with-nerial-and-devolver-digital-to-create-reigns-the-witcher) Games **Walking the Path With Nerial and Devolver Digital to Create Reigns: The Witcher** To celebrate the launch of Reigns: The Witcher, we spoke to its creators — in our own studio and at developer Nerial — to learn how this very special collaboration came to be. March 6, 2026

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