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Lead VFX Artist

CD Projekt Red
a hybrid or full-time capacity in Warsaw, Poland. Relocation is required.
Posted 1 month ago
Last seen 1 month ago
Active
full-time
Design

About this job

!CD PROJEKT RED See all open positions # Lead VFX Artist Warsaw, Masovian Voivodeship, Poland Full-time Project: Sirius !Author avatar Posted by: Agnieszka Kopiasz ## Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! ## Job Description CD PROJEKT RED is on the lookout for a **Lead VFX Artist** to join our studio and help bring to life Project Sirius—a multiplayer game set in The Witcher universe. We’re searching for someone with strong leadership capabilities, deep technical and artistic skills, and a passion for delivering world-class visual effects that elevate storytelling and gameplay. As a Lead VFX Artist, you'll play a key role in driving the next generation of high-fidelity effects in our games, while also shaping a team culture grounded in creativity, trust, and respect. _(This position requires working in our Warsaw Hub. Hybrid working mode available)_ **Daily Responsibilities** - Lead and mentor a team of skilled VFX Artists, supporting their development and championing a collaborative, inclusive environment. - Design and implement impactful real-time VFX that support a wide range of in-game moments and player experiences. - Foster technical excellence and artistic creativity across the VFX pipeline. - Guide team members on setting meaningful goals, career growth, and performance. - Collaborate with other disciplines—gameplay, cinematics, environments—to deliver impactful and immersive visuals. - Research and prototype new workflows, tools, and techniques to push the boundaries of real-time VFX. - Ensure all VFX content is performant, optimized, and within technical constraints. - Oversee external collaboration: prepare briefs, review outsourced work, and maintain high-quality standards. - Coordinate with Directors and Production to align VFX planning with milestones and timelines. - Help maintain an efficient and scalable production pipeline. ## Qualifications - 8+ years of experience as a VFX Artist in game development. - Shipped at least one AAA title as a Lead VFX Artist or in a comparable senior leadership role. - Proven track record in a leadership role within a creative environment – someone who has mentored others, influenced project direction, and supported team growth. - Deep expertise in Unreal Engine 5 and real-time VFX development. - Strong proficiency in real-time and baked simulations. - Solid knowledge of VFX pipelines and tools—including SideFX Houdini. - Understanding of PBR workflows, shaders, real-time rendering, and lighting. - Advanced skills in performance optimization and debugging. - Ability to independently lead high-impact initiatives and solve complex challenges. - Excellent communication, presentation, and cross-functional collaboration skills. - A strong portfolio showcasing mastery in VFX for games is required. **Candidates should include a portfolio in their application. Applications without a portfolio will not be considered.** ## Additional Information **Working mode** In-office in a hybrid or full-time capacity in Warsaw, Poland. Relocation is required. **Relocation Support** - Relocation package — flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings. It’s all covered. - Relocation assistance — processing your legalization operations for you and tax settlements — all you need to feel right at home is taken care of. - Polish lessons for foreign employees — and for your spouse or partner, too. - Paid Leave — from 20 to 26 days of holiday per year, and paid sick leave. **Health & Well-Being** - Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives. - Life insurance — comprehensive pension and insurance plans to protect you and your loved ones. - Annual screenings for cancer prevention covered by the company. - Psychological and psychiatrist care — free mental health support and various well-being initiatives. - Sports card — gain access to a wide number of sporting and fitness facilities across the city. - Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. - RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. - RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company. **Perks & Professional Growth** - A welcome pack filled with goodies — to help you feel right at home once you join the team. - Trainings, lectures, and courses — workshops and trainings for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! - REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement. - Gifts for newborn rebels and regular chances to nab some cool swag! **Social Activities & Life in the Office** - Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. - Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together. - Healthy selections — ​​canteens. - Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. - Sustainability is an ongoing commitment for us, and our campus has electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog. - A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them. - An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes. - No dress-code — we like to keep it casual. **Estimated pay range for this position:** 33 800 – 46 475 PLN gross monthly. This role may be eligible for a long term incentive program (option to purchase CDPR stock after the vesting period). Final offers are dependent on job-related factors like experience and qualifications. **Type of contract:** Employment Contract ("Umowa o pracę"). _If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously._ _#LI-Hybrid_ ![](https://www.youtube.com/watch?v=B8YxIdK6mj8&list=PLa23C9cgXXk2jr332FiKbwGqIRozgeLq9&index=5) Apply now Refer a friend ### Gain More Insight on Beyond the Game Blog ![AnsweRED](https://www.cdprojektred.com/en/blog/179/answered-podcast-episode-27-from-feedback-to-fun-ux-research-in-game-development) AnsweRED Podcast **AnsweRED Podcast Episode 27 — From Feedback to Fun: UX Research in Game Development** How do you test for player preference and experience without compromising the vision of our developers and our games? This tricky tightrope is one our UX research team has been looking to answer since their in-house inception in 2022. April 2, 2026 ![Creating](https://www.cdprojektred.com/en/blog/178/creating-through-collaboration) **Creating Through Collaboration** Our Lead External Development Artist Diego Teran relocated to our Boston Hub with his family in 2025. With more than a decade of experience in game dev, learn how he collaborates with teams both internal and external to create the best possible work. March 18, 2026 ![Walking](https://www.cdprojektred.com/en/blog/177/walking-the-path-with-nerial-and-devolver-digital-to-create-reigns-the-witcher) Games **Walking the Path With Nerial and Devolver Digital to Create Reigns: The Witcher** To celebrate the launch of Reigns: The Witcher, we spoke to its creators — in our own studio and at developer Nerial — to learn how this very special collaboration came to be. March 6, 2026

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