
// Open Role at CD PROJEKT RED
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
CD PROJEKT RED is looking for a Senior Audio Design QA Analyst to take ownership of quality across key areas of our game audio experience.
In this role, you will work closely with Sound Design, Music and other Audio teams throughout development, helping define the quality bar, identify risks and ensure that audio supports gameplay, storytelling and the intended creative experience. You will combine a highly developed critical ear with strong QA expertise and a practical understanding of interactive audio implementation.
As a Senior, you will go beyond identifying individual issues. You will drive complex audio quality topics to completion, establish effective testing approaches, provide informed quality recommendations, improve our QA practices and support the development of other team members.
Responsibilities
Take end-to-end responsibility for complex audio features, from early development through final release.
Define test plans, coverage, and quality benchmarks across all audio domains (SFX, music, dialogue, ambience, systems, mix).
Assess audio for both technical functionality and creative goals, prioritizing gameplay readability, immersion, and emotional impact.
Diagnose complex issues across assets, logic, and systems using Wwise, Unreal Engine, and Blueprints.
Partner with sound/music designers and programmers to communicate risks, offer feedback, and drive solutions.
Lead testing efforts for major audio features, establishing priorities, validation approaches, and dedicated test environments.
Provide data-driven quality recommendations and highlight critical blockers requiring pre-release fixes.
Identify inefficiencies in audio QA processes and drive improvements to testing methodologies and tools.
Elevate bug reporting quality, maintain documentation, and mentor junior team members on audio testing practices.
Research advances in interactive audio and modern QA practices to continually refine evaluation methods.
5+ years of professional experience in game QA, audio, or a relevant development discipline, with a track record of owning quality for complex systems throughout the production cycle.
Critical listening skills to evaluate audio beyond basic functionality, ensuring consistency, balance, creative intent, and alignment with the player experience.
Deep understanding of interactive game audio systems, including sound effects, ambience, music, and dialogue, and how they interact during gameplay.
Proficiency in Wwise (or comparable middleware) and modern game engines like Unreal Engine, with the ability to investigate implementation-related audio issues.
Experience creating and maintaining robust test strategies, test plans, and structured coverage for complex features.
Ability to assess quality risks and player impact, prioritize issues effectively, and communicate clear recommendations.
Ability to provide detailed, constructive, and actionable feedback to both creative and technical specialists.
Experience improving QA workflows, testing approaches, and mentoring less experienced team members.
Strong spoken and written English.
Nice to have
Working mode
Office-First: working primarily from the Warsaw studio in a full time or hybrid mode.
Relocation Support
Health & Well-Being
Perks & Professional Growth
Social Activities & Life in the Office
Estimated pay range for this position: 14 200 - 24 400 PLN gross monthly.
Final offers are dependent on job-related factors like experience and qualifications.
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