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Senior Gameplay Designer (Enemies/NPC)

CD Projekt Red
the studio.
Posted 3 hours ago
Last seen 3 hours ago
Active
full-time
Design

About this job

!CD PROJEKT RED See all open positions # Senior Gameplay Designer (Enemies/NPC) Warsaw, Masovian Voivodeship, Poland Full-time Project: The Witcher 4 !Author avatar Posted by: Przemysław Rozalski ## Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! ## Job Description **CD PROJEKT RED** is looking for a talented and passionate **Senior Gameplay Designer (Enemies/NPC)** to join our team and help us develop a new game in the Witcher Saga! You will play a crucial role in developing behaviors for our unique NPCs and enemies in order to provide our players with engaging, fun and challenging encounters and interactions. You will also act as a mentor and expert resource in all NPCs and enemies related matters. If you are ready to take on such a challenge, don’t hesitate and apply! :) **Daily Responsibilities:** - Design and implementation of NPCs, and enemies behavior subsystems. - Collaboration with designers, programmers and other project stakeholders to develop and refine mechanics that enhance player immersion and satisfaction. - Designing and prototyping unique enemy, NPC and character companions behaviors, reactions, abilities and weaknesses - both humans and monsters. - Iterating on behavior through playtesting and feedback, to create engaging and dynamic experiences. - Creation of clear and detailed documentation for AI subsystems. - Acting as a subject matter expert, mentoring the team. ## Qualifications - At least 6 years of professional experience in a similar role, preferably in AAA RPG/Action titles with melee-oriented combat. - Proven success in creating compelling and innovative gameplay mechanics focusing on combat. - Experience in working with Unreal Engine 4 and/or Unreal Engine 5. - Understanding behavior tools like State Trees/Behavior Trees to assemble NPC behaviors in combat. - Openness to receiving and giving feedback about your work. - Ability to include others in the design process. - Mentoring experience. - Excellent communication and teamwork skills, with the ability to work effectively with cross-disciplinary teams and openness for changes & experimentation. - Passion for games and a good sense of humor are appreciated! ## Additional Information **Working mode** - Hybrid: working from our Warsaw studio. - Remote: working remotely from a location with a maximum +/- 3h time difference to Warsaw time zone. **Health & Well-Being** - Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives. - Life insurance — comprehensive pension and insurance plans to protect you and your loved ones. - Annual screenings for cancer prevention covered by the company. - Psychological and psychiatrist care — free mental health support and various well-being initiatives. - Sports card — gain access to a wide number of sporting and fitness facilities across the city. - Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. - RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. - RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company. **Perks & Professional Growth** - A welcome pack filled with goodies — to help you feel right at home once you join the team. - Trainings, lectures, and courses — workshops and trainings for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! - REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement. - Gifts for newborn rebels and regular chances to nab some cool swag! **Social Activities & Life in the Office** - Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. - Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together. - Healthy selections — ​​canteens. - Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. - Sustainability is an ongoing commitment for us, and our campus has electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog. - A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them. - An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes. - No dress-code — we like to keep it casual. **Estimated pay range for this position:** 20 100 – 31 790 PLN gross monthly. Final offers are dependent on job-related factors like experience and qualifications. _If you have observed any irregularities in our recruitment process please click here to report them._ ![](https://youtu.be/A5alL6_Kc_k?si=PYdXngHc1faoN0Ox)![](https://www.youtube.com/watch?si=qgCudxcxeXgsn8n8&v=Nthv4xF_zHU&feature=youtu.be) Apply now Refer a friend ### Gain More Insight on Beyond the Game Blog ![Raising a Glass to Blood and Wine](https://www.cdprojektred.com/en/blog/185/raising-a-glass-to-blood-and-wine) Games **Raising a Glass to _Blood and Wine_** Our Global PR Director Radek Grabowski recounts cherished memories from his time working on The Witcher 3: Wild Hunt - Blood and Wine, which celebrates its 10th anniversary this month. May 25, 2026 ![AnsweRED Podcast Episode 28 — More Than Testing: The Truth About Game QA](https://www.cdprojektred.com/en/blog/184/answered-podcast-episode-28-more-than-testing-the-truth-about-game-qa) AnsweRED Podcast **AnsweRED Podcast Episode 28 — More Than Testing: The Truth About Game QA** There’s a lot more to QA than just sitting down and playing games all day — join our Episode 28 guests, Narrative QA Lead Monika Rokita and Associate QA Director Piotr Tyszko, to draw back the curtain on what it takes to make a career in QA. May 6, 2026 ![Always Remembering the Gamer](https://www.cdprojektred.com/en/blog/183/always-remembering-the-gamer) Meeting REDs **Always Remembering the Gamer** Karolina Niewęgłowska is our Director of Player Experience & Safety and this year celebrates 15 years at CD PROJEKT RED. Discover her path from joining the studio as a Beta Tester to forming and growing a brand new team. April 29, 2026

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