
// Open Role at CD PROJEKT RED
CD PROJEKT RED seeks a Senior Rendering Engineer to join the Cyberpunk 2 team, developing cutting-edge rendering solutions with Unreal Engine 5 for a large-scale, open-world RPG. Push visual fidelity and optimize performance across CPU/GPU.
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel (https://www.youtube.com/CDPRED) and Beyond the Game Blog (https://www.cdprojektred.com/en/blog) where we share behind-the-scenes insights and stories direct from our team members!
CD PROJEKT RED is looking for a Senior Rendering Engineer to join the team working on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role, you will become part of the team responsible for developing rendering solutions and optimizations to enable designers and artists to deliver the vision of the game.
Utilizing Unreal Engine 5, you’ll help define the future of visual fidelity in our games while collaborating with other engineers and artists to breathe life into our titles.
Daily Responsibilities:
Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.
Work closely with other engineers and various content teams to develop new and innovative rendering solutions for a large-scale, open-world environment.
Help art teams bring vast amounts of unique characters and a vibrant cyberpunk world to life, pushing the boundaries of runtime graphical fidelity with your rendering knowledge and passion.
Optimize runtime performance and memory utilization across both CPU and GPU.
7+ years of industry experience.
Experience working on AAA console titles, particularly with Unreal Engine.
Fluent in C++ with in-depth experience in graphics programming.
Professional knowledge of Unreal Engine 5 or equivalent custom in-house engine .
Extensive knowledge of modern rendering techniques and current GPU/CPU architecture.
Comprehensive multithreaded programming experience.
Experience with one or more low-level graphics API (DirectX12, Vulkan, console, etc.).
Thorough experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.).
Demonstrated ability to profile and optimize performance at a low level.
Effective communication skills, responsibility, sense of ownership, and dedication for work.
A proactive attitude towards helping the team to get their work done faster and more efficiently.
Nice to have:
The application window for this position will close by 05/01/2027.
This job can be hybrid/in-office or fully remote.
Health & Well-Being
Perks & Professional Growth
Life in the Office
This position is a new role.
Estimated pay range for this position: $127,200 - $209,900 CAD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here (https://www.cdprojekt.com/en/esg/share-your-opinion/) to report them anonymously.
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Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization. Work closely with other engineers and various content teams to develop new and innovative rendering solutions for a large-scale, open-world environment. Help art teams bring vast amounts of unique characters and a vibrant cyberpunk world to life, pushing the boundaries of runtime graphical fidelity with your rendering knowledge and passion. Optimize runtime performance and memory utilization across both CPU and GPU. 7+ years of industry experience. Experience working on AAA console titles, particularly with Unreal Engine. Fluent in C++ with in-depth experience in graphics programming. Professional knowledge of Unreal Engine 5 or equivalent custom in-house engine. Extensive knowledge of modern rendering techniques and current GPU/CPU architecture. Comprehensive multithreaded programming experience. Experience with one or more low-level graphics API (DirectX12, Vulkan, console, etc.). Thorough experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.). Demonstrated ability to profile and optimize performance at a low level. Effective communication skills, responsibility, sense of ownership, and dedication for work. A proactive attitude towards helping the team to get their work done faster and more efficiently.