
// Open Role at CD PROJEKT RED
Join the Cyberpunk 2 team as a Senior Technical Designer! Bridge the gap between design and engineering, optimize workflows, and build tools to empower designers in creating revolutionary, story-driven RPGs.
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel (https://www.youtube.com/CDPRED) and Beyond the Game Blog (https://www.cdprojektred.com/en/blog) where we share behind-the-scenes insights and stories direct from our team members!
CD PROJEKT RED is seeking an ambitious, highly skilled Senior Technical Designer to join the growing Cyberpunk 2 team in North America. You will contribute to achieving the vision of the project through identifying friction points and unblocking workflows for all design disciplines. If you would describe yourself as technically savvy, collaborative, and passionate about game development, game design, and role-playing games, then this position is for you!
The person in this role will report to the Lead Systems Designer. For US hires, this role may be performed in a hybrid capacity from our Boston Hub, with relocation assistance available. Alternatively, this role may be performed remotely within the continental US or Canada.
Responsibilities
Work closely with our Lead Systems Designer and our Engineering Leads to identify and help to resolve developmental friction points for designers.
Collaboratively design and work closely with engineering on workflows and designer authorship tools such as abilities, items, and many more.
Act as a bridge between design and engineering, sharing knowledge between the two to accelerate understanding and efficiency throughout both disciplines.
Engage with the engineering discipline in order to add features to existing technical architecture to extend functionality for designers.
Ensure that designs are clear with thorough documentation, collaborative meetings, and smart team-wide communication.
Proactively engage in the exchange of feedback and ideas across multiple disciplines.
5+ years of experience in games in a technical design capacity with at least one shipped AAA title.
Experience writing C++ in Unreal Engine 4 or 5 in a responsible manner.
High level of C++ comprehension - ability to determine how a system works through code and ability to debug through code to help diagnose problems.
Proven ability to assess developer workflows and tools that improve implementation experience and efficiency for designers of all sub-disciplines.
Passion for workflows, tools, and the benefits of effectively sharing knowledge with other team members.
Thrive during times of rapid iteration through adaptability and strong problem-solving abilities.
Ability to explain design concepts clearly, document workflows, and exchange feedback across disciplines.
Passion for video games that leads to remaining current on industry trends including new game genres, new game design methods and techniques, and trending audio-visual excellence.
Nice to Haves
This job can be hybrid/in-office or fully remote.
Health & Well-Being
Perks & Professional Growth
Life in the Office
This position is a new role.
Estimated pay range for this position: $108,100 - $178,400 CAD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here (https://www.cdprojekt.com/en/esg/share-your-opinion/) to report them anonymously.
#LI_Hybrid
#LI_Remote
- 5+ years of experience in games in a technical design capacity with at least one shipped AAA title. - Experience writing C++ in Unreal Engine 4 or 5 in a responsible manner. - High level of C++ comprehension - ability to determine how a system works through code and ability to debug through code to help diagnose problems. - Proven ability to assess developer workflows and tools that improve implementation experience and efficiency for designers of all sub-disciplines. - Passion for workflows, tools, and the benefits of effectively sharing knowledge with other team members. - Thrive during times of rapid iteration through adaptability and strong problem-solving abilities. - Ability to explain design concepts clearly, document workflows, and exchange feedback across disciplines. - Passion for video games that leads to remaining current on industry trends including new game genres, new game design methods and techniques, and trending audio-visual excellence.