
// Open Role at Certain Affinity
Join Certain Affinity as an Advanced Technical Animator to design and optimize scalable, high-performance character and animation systems using Unreal Engine, contributing to AAA-quality real-time content development.
Advanced Technical Animator (Contract)
We are seeking a Advanced Technical Animator to drive the development of scalable, high-performance character systems across Unreal Engine productions. This role sits at the intersection of animation, rigging, engineering, and pipeline, and is critical to enabling teams to deliver high-quality, real-time content efficiently. You will architect runtime animation systems, build and optimize production pipelines, develop tools, and collaborate across disciplines to support both internal teams and external partners in delivering modern, AAA-quality character experiences.
Responsibilities
Requirements
7+ years of experience in games, film, or real-time interactive production, with a focus on technical animation, technical art, or related disciplines. Deep experience with Unreal Engine, including real-time animation systems and performance considerations. Profile animation systems using Unreal Insights and in-engine tools. Strong scripting and programming skills (Python required; experience with MEL, C#, or C++ preferred). Proven experience developing and maintaining production-ready tools, pipelines, and workflows. Strong understanding of real-time character systems, including skeletal hierarchies, retargeting, facial rigging techniques, IK/FK blending, pose-space correctives and runtime constraints. Experience supporting or building character-related systems such as animation graphs, simulation workflows, or deformation pipelines. Hands-on experience with at least one major DCC package (Maya preferred). Demonstrated ability to diagnose and resolve complex technical and production challenges across disciplines. Experience working in collaborative, multi-disciplinary teams with clear communication and documentation skills.