- Experience in game development and having shipped multiple live games (or similar products) with a high concurrent user count
- Proven experience architecting distributed applications with a high concurrent user base (hundreds of thousands), ideally proven with a released title or robust load tests
- Production experience with at least one of Java, Golang, C#, C++, Kotlin; experience with Python, Node.js and React is desirable
- Solid database experience, with the ability to work effectively with both SQL and NoSQL databases
- Proven experience with cloud platforms: Amazon Web Services, Google Cloud and Microsoft Azure; having an AWS Certification (Professional level) would be advantageous
- Proven experience building backend infrastructure using infrastructure as code tools, e.g. Terraform
- Proven experience using Kubernetes and Docker to build products at scale
- Ability to autonomously architect and design online services based on a specification
- Ability to navigate changes calmly and manage multiple pieces of potentially confidential information
- Excellent time management and ability to work autonomously
- Clear and effective communicator with the ability to discuss technical strategy with non-technical stakeholders and adapt to client needs
- Experience building CI/CD pipelines from scratch or improving existing client solutions
- Awareness of security/cheating implications of technology choices
- Experience using Gen AI for code generation
- Deep expertise in at least one relevant area of backend technology, e.g. DevOps, Microservices, Cloud Architecture (Beneficial)
- Understanding of how a backend service integrates with the game - experience with Unreal or Unity would be useful but not required (Beneficial)
- An understanding of how to use LLMs to process and query structured and unstructured data (Beneficial)