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Senior Combat Designer (AI archetype)

Cloud Chamber
Novato, California, United StatesMontréal, Quebec, Canada
Posted 6 hours ago
Last seen 6 hours ago
Active
full-time
Game Design/Scripting - Cloud Chamber
$100,200 - $148,320 per Year

Job Summary

Join Cloud Chamber as a Senior Combat Designer to innovate AI characters and combat gameplay for the BioShock universe. Leverage your Unreal Engine expertise to create emergent design experiences and mentor junior designers in a collaborative, hybrid environment.

About this job

As a Senior Combat Designer at Cloud Chamber, you will develop interactive AI characters and combat gameplay using Unreal Engine. You will expand on player expression and emergent design, bringing the world of BioShock to life through ambitious design goals. This role involves collaborating with cross-disciplinary teams to create industry-leading AI experiences.

Requirements

- Work with Leads and Design Director to develop interactive AI characters and execute game vision. - Act as primary owner of AI and combat implementation in cross-disciplinary pods. - Develop working prototypes of AI and combat scenarios. - Communicate progress, workflows, and availability of AI and combat standards. - Maintain and tune assigned combat AI behavior and parameters. - Create detailed design documentation. - Collaborate across development sites in Novato and Montreal. - Expand on player expression and emergent design experiences. - Use creativity to execute design goals and solve challenges. - Participate in brainstorm sessions, refine, and execute ideas within a schedule. - Collaborate with cross-disciplinary teams on design implementation and problem solving. - Shipped at least one AAA title as a designer responsible for AI combatants. - 5+ years professional experience in video game design. - Excellent written and verbal communication skills. - Experience working with a variety of established game toolsets. - Proven ability to collaborate effectively within cross-disciplinary groups and across multi-site team settings. - Deep understanding of game mechanics, combat systems, and AI NPC design. - Fluent with game development tools, pipelines, standards, and workflows. - Strong presentation skills. - Current knowledge of gaming industry development landscape, technology and tools. - Understanding of how AI, tactical space, and player verbs combine in scripted and unscripted settings. - In-depth knowledge of industry standard AI, progression systems, and player mechanics features. - Proficiency in French (for Quebec candidates). - Proficiency in English (for Quebec candidates).

Benefits & Perks

- Bonus and/or equity awards. - Eligibility to participate in 401(K) plan and Employee Stock Purchase Program. - Medical, dental, vision, and basic life insurance coverage. - 14 paid holidays per calendar year. - Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility for discretionary time off. - Up to 10 paid sick days per calendar year. - Paid parental and compassionate leave. - Wellbeing programs for mental health and other wellness support. - Family planning support through Maven. - Commuter benefits. - Reimbursements for fitness-related expenses.

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