- Create and script engaging gameplay encounters that highlight the core systems and pacing of the project.
- Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design.
- Act as the owner for key encounters, populating the world with handcrafted moments that surprise and delight players.
- Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review.
- Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration.
- Identify and evangelize best practices for encounter scripting and implementation workflows.
- Deliver work within established project targets and maintain the high quality standards of the company.
- A minimum of 5 years of professional experience in the video game industry.
- Experience on at least one AAA project as a Designer, or Senior Designer.
- Deep experience scripting encounters and developing compelling moment-to-moment gameplay.
- Expert knowledge of Unreal Engine and visual scripting tools.
- Proficiency in French is required for candidates located in Quebec.
- Proficiency in English is required to effectively collaborate with teams based in the United States.