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Senior Rendering Programmer

Cloud Chamber
Montréal, Quebec, Canada
Posted 12 hours ago
Last seen 2 hours ago
Active
full-time
Tools

Job Summary

Join Cloud Chamber as a Senior Rendering Programmer to innovate with Unreal Engine 5, shaping the visual fidelity of the next BioShock game. This role offers the chance to develop cutting-edge rendering technologies and mentor junior talent within a collaborative game development environment.

About this job

As a Senior Rendering Programmer at Cloud Chamber, you will join a talented development team to push Unreal Engine 5 towards their combined vision. You will collaborate with game developers, including the Lead Rendering Programmer, Technical Artists, and Art Direction, to modify core shaders, develop new rendering technologies, integrate third-party solutions, and optimize performance for rendering challenges, ultimately bringing the richly imagined world of BioShock to life.

Requirements

- Execute creative technical solutions based on concept art and art direction. - Translate Art direction into rendering code, shaders and systems. - Create new tools and efficient pipelines for content production. - Debug visual and performance issues related to rendering. - Effectively communicate with artists towards performant solutions. - Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques. - Mentor junior programmers. - Bachelor’s degree in Computer Science or related discipline. - 5+ years industry or related experience. - Experience shipping at least one AAA console and/or PC game. - Previous experience working in a senior role as a Graphics or Rendering Programmer. - Strong 3D Math skills. - Strong C/C++ experience. - Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms. - Experience using graphics debugging tools and performance profiling. - Strong understanding and familiarity with current Unreal Engine technology desired. - Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus. - Proficiency in French is required. - Proficiency in English is required to effectively collaborate with teams based in the United States.

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