
// Open Role at Cloud Chamber
Join Cloud Chamber as a Senior Technical Animator to sculpt advanced animation systems and optimize character performance in Unreal Engine 5 for an immersive BioShock experience. Drive innovation in animation workflows and pipelines to bring incredible worlds to life.
As a Senior Technical Animator at Cloud Chamber, you will join our talented development team to help shape advanced animation systems and runtime character performance in Unreal Engine 5. In this role, you’ll collaborate with a passionate group of game developers to build scalable technical solutions and animation workflows that support immersive gameplay to bring the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber, we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
#LI-Remote
_For candidates located in Quebec:
__This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
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_As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts_
- Implement and configure animation assets and systems directly inside Unreal Engine 5. - Author, maintain, and optimize complex Animation Blueprints and runtime procedural systems. - Tune, refine, and troubleshoot Motion Matching and advanced locomotion systems. - Ensure all animation assets and systems are optimized for performance and memory efficiency. - Diagnose and resolve technical animation issues spanning Maya and the game engine. - Partner with animation and engineering leads to refine authoring pipelines and mentor team members. - 5+ years of professional technical animation experience in video game development, with at least one shipped AAA title. - Deep practical knowledge of UE5 animation toolsets (Animation Blueprints, Control Rigs, Montages, Notifies, Rewind Debugger). - Thorough understanding of procedural runtime animation technologies (Motion Matching, Motion Warping, Full-Body IK, Retargeting, Ragdoll, Cloth). - Solid grasp of human anatomy and kinesiology and traditional animation principles.