- Experience in 3D modeling software (e.g., Blender, Maya, 3ds Max) with at least 2 years of experience in professional or personal projects.
- Strong understanding of modeling, texturing, and UV mapping for games.
- Experience in creating both high-poly and low-poly models optimized for real-time rendering.
- Strong art foundations, preferably with fine arts studies, with a portfolio showcasing a range of 3D work.
- Experience with game engines (Unity, Unreal Engine) and their asset pipelines.
- Experience with version control systems (e.g., Git, Perforce, Plastic SCM, etc.)
- Good understanding of lighting, shading, and rendering techniques.
- Strong communication skills and ability to work in a Spanish and English-speaking environment.