- Bachelor’s degree in sound design, music, game design, or a related field, or equivalent experience.
- A minimum of 3 years of professional audio experience within the gaming industry.
- Demonstrated success in bringing a game from concept to launch.
- Proficiency with FMOD and Unity or Unreal Engine (or similar pipeline).
- Deep knowledge of sound design, dialogue, music, and mixing in a game development context.
- Strong organizational and communication skills.