
// Open Role at DNEG
Join DNEG's FX team as a Technical Director to craft stunning visual effects, leveraging Houdini and Maya for high-end feature film simulations like smoke, fire, and water. This is a speculative application for future opportunities.
PLEASE NOTE: We are accepting speculative applications only.
We do not currently have openings available for the position of FX Artist, however, we are accepting speculative applications.
If you would like to be considered for future opportunities, please submit an application. We will keep your details on our database
and contact you when a position becomes available, should you have the required skills and experience which match this position.
FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software – primarily Houdini but also Maya - and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations.
Must Have
Nice to Have
About You
Minimum 3 years of high-end feature film VFX experience; proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions; experience with particle and voxel based rendering; strong understanding of techniques and technologies relating to physical simulation in computer graphics; experience in live action FX work; extensive knowledge of Houdini; familiarity with pipeline issues and problem solving; familiarity with at least one node based compositing application (Nuke preferred) and a solid understanding of the compositing process.