
// Open Role at DNEG
DNEG seeks a skilled Rigging Developer with a passion for technical problem-solving to enhance animation and VFX workflows. This role involves developing new tools, modules, and providing technical support to the rigging team.
Job Description / Key Purpose of the Job:
DNEG, a highly regarded studio specialising in animation and visual effects (VFX), seeks a skilled and experienced Rigging Developer with a strong passion for technical problem-solving to join their rigging department. The ideal candidate for this position will possess a wealth of experience working within Animation or VFX studios and a thorough understanding of rigging workflows and techniques. As the successful candidate, you will be responsible for developing, enhancing, and creating new workflow tools and rigging modules. You will also be accountable for tackling troubleshooting tasks and supporting the team. You will also organize training sessions for the rigging team, ensuring that the team is well-trained and that documentation is up-to-date.
Key Responsibilities / Job Duties
Work with show leadership to design, build, and support new and existing tools and techniques related to character rigging, crowds, and CFX workflows.
Closely interact with rigging artists to help improve their workflows.
Develop clean, maintainable, and documented solutions.
Collaborate with other departments on all character-related workflows to ensure data flows in and out of the rigging department correctly and efficiently.
Job Requirements / Must Haves
Bachelor's degree in Computer Science or related field
Five-plus years of experience as a Character Technical Director
Two-plus years of experience in software development
Experience with Maya API
Strong Python software development
Experience with object-oriented software design
Development experience and ability to work closely with end-users
Attention to detail and strong communication skills
Experience in problem-solving and balancing quick turnaround with long-term quality
Additional Skills / Nice to Have
Master's degree or higher in Computer Science or related field
Experience with other third-party DCC applications used in VFX and Animation, such as Houdini or Blender
Experience with C++ software development
Experience with USD and its usage in feature production pipelines
Experience in Unreal Engine 5
Experience in Bifrost (Maya)
Experience in ZIVA
Bachelor's degree in Computer Science or related field. Five-plus years of experience as a Character Technical Director. Two-plus years of experience in software development. Experience with Maya API. Strong Python software development. Experience with object-oriented software design. Development experience and ability to work closely with end-users. Attention to detail and strong communication skills. Experience in problem-solving and balancing quick turnaround with long-term quality.