- Two years' experience as an Audio Artist or Sound Designer working in the Games or Film industries
- BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts
- In-depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, or plug ins.
- Proficiency with audio software such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, or Logic.
- Proficiency with audio plug in software such as Waves, FabFilter, iZotope, or Soundtoys.
- Experience with sound library use and management
- Proficiency in authoring 5.1 surround sound mixes (background ambiences, world building sound effects)
- Experience or knowledge of audio game development tools, such as Wwise, FMOD, Metasounds or other proprietary editors
- Technical proficiency. Knowledge or experience with any visual scripting program is a plus (such as Reaktor, Max, Pure Data, UDK)
- Commitment to improving your skills as an Audio Artist