- Design assets that enhance the game experience.
- Use audio tools and game engines to edit and implement audio assets.
- Partner with Design, Animation, VFX, and Audio Directors to ensure that audio aligns with the game vision.
- Submit final audio files by the planned deadlines.
- Provide crafted audio for scripted events to support the narrative experience.
- Troubleshoot Bugs: Resolve audio-related issues within the game.
- Communicate with team members and external partners.
- Guide the audio content creation and implementation for your missions or other features.
- Contribute to the audio community across EA Studios by encouraging collaboration and sharing expertise.
- 4+ years of experience.
- Artistic, creative, and technical sensibilities.
- Proficiency in game audio authoring tools and pipelines (e.g., Wwise).
- Experience with game engines (e.g., Unreal).
- Expertise in at least one major DAW (e.g., ProTools, Reaper).
- Familiarity with version control tools (e.g., Perforce).
- Comfortable with modern audio equipment and recording techniques.
- Additional technical skills with Reaper Workflows, Python scripting, and Unreal workflows.