## Artiste d'environnement / Environment Artist - Iron Man ### General Information **Locations**: Montreal, Quebec, Canada Role ID 213916 Worker Type Temporary Employee Studio/Department EA Studios - Motive Montreal Work Model Hybrid ### Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. (Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".) Our **Motive** is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™. We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players. _**This is a 6-month Temporary Full Time opportunity working Hybrid in Montreal.**_ As an Environment Artist at Motive, you will help build rich, immersive worlds that support gameplay and storytelling. Reporting to the Lead Environment Artist, you will collaborate with cross-functional teams to create visually compelling and performant open-world spaces. **Responsibilities:** - You will build open-world environments that align with artistic direction and gameplay requirements
- You will create presets, and assemblies to support efficient world building
- You will use world-building tools to populate and refine large-scale environments
- You will work the layout with strong attention to composition and visual readability
- You will optimize environments to meet performance and memory budgets **Qualifications:** - 2–4 years of experience creating 3D environments for shipped games
- Solid understanding of the game development pipeline
- Experience with at least one major 3D DCC tool (Maya, 3ds Max, Blender, or Modo)
- Experience using world-building or level-editing tools
- Knowledge of composition, lighting, color theory, and environmental storytelling
- Experience optimizing assets for real-time performance and engine constraints
- Experience contributing to benchmark scenes, prototypes, or vertical slices **Nice to Have:** - Experience building large-scale or open-world environments
- Experience working on AAA game productions
- Experience modeling and texturing natural and architectural assets
- Experience authoring materials or textures using tools such as Substance Painter/Designer or similar We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems. **_About Electronic Arts_** We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Post To External careers site, Internal careers site LinkedInID 31491364 - Back to Role List