- Create fluid, responsive, and gameplay-driven 3D character animations using motion-capture data and keyframe techniques
- Implement animations directly within the game engine, ensuring technical quality and performance
- Collaborate with gameplay, design, and engineering teams to integrate animations into live gameplay
- Refine animations based on feedback from leads and internal reviews
- Maintain animation assets, documentation, and file organization within shared pipelines
- Follow technical constraints and artistic direction to deliver animations on schedule
- Contribute to the ongoing improvement of animation tools, workflows, and best practices
- 2+ years of experience in 3D game animation with a strong focus on character animation, or a professional portfolio demonstrating equivalent expertise
- Proficiency in Maya; experience with Motion Builder is a strong plus
- Solid understanding of core animation principles: timing, spacing, weight, and exaggeration, particularly as applied to 3D character performance
- Experience working with motion-capture data and integrating it into 3D character animation pipelines
- Familiarity with game engines and animation implementation workflows
- Basic knowledge of rigging and technical constraints relevant to character animation
- Strong eye for motion detail, character performance, and responsiveness in interactive environments
- Ability to receive and incorporate iterative feedback
- Fluent in English (written and verbal)