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Experience Designer II (6 Month Temporary Role)

Electronic Arts
Austin, Texas, United States of AmericaKirkland, Washington, United States of AmericaVancouver, British Columbia, CanadaVancouver - Great Northern Way, British Columbia, Canada
Posted 2 days ago
Last seen 2 days ago
Active
temporary
Design
$104,500 - $142,800 CAD

Job Summary

Join Electronic Arts as an Experience Designer II for a 6-month temporary role, shaping intuitive fan experiences for iconic brands like Apex and The Sims. Leverage your UX design expertise to solve fan friction, from concept to production, in a collaborative hybrid environment.

About this job

As an Experience Designer II within CX Services at Electronic Arts, you will design high-quality product solutions to address fan friction across the end-to-end customer journey. Your role involves creating concept designs, conducting lightweight research, and translating insights into high-fidelity interaction and flow designs. You will collaborate with cross-functional teams to deliver intuitive, coherent, and production-ready experiences for world-renowned brands.

Requirements

- Design high-quality product solutions that address fan friction across the CX journey, from concept through production. - Create concept designs and experience explorations to align on direction early. - Conduct lightweight research, such as user journey mapping, comparative reviews, or usability teardowns, to inform design decisions. - Translate design direction and research inputs into high-fidelity interaction and flow designs. - Define and document interaction behaviors that improve usability, clarity, and system feedback. - Collaborate with designers, PMs, and engineers to deliver production-ready designs that hold up at implementation. - 3–6 years of experience in product, UX, or experience design for digital products and services. - Strong interaction design fundamentals, with a portfolio demonstrating end-to-end UX thinking and production-quality execution. - Experience working within and contributing to design systems, alongside creating coherent, well-structured designs in the absence of a formal system. - 3+ years of experience working with Figma and prototyping tools. - Working knowledge of interaction principles and an understanding of how design decisions affect system behavior and user trust.

Benefits & Perks

- Paid time off (3 weeks per year to start in US, vacation 3 weeks per year to start in Canada) - 80 hours per year of sick time (US), 10 days per year of sick time (Canada) - 16 paid company holidays per year (US) - Medical/dental/vision insurance (US & Canada) - Life insurance (US & Canada) - Disability insurance (US) - 401(k) (US) - Extended health/dental/vision coverage (Canada) - Basic life insurance (Canada) - Holistic approach to benefits programs, emphasizing physical, emotional, financial, career, and community wellness - Complimentary games - Opportunities for growth and learning

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