- 5+ years product management experience in AAA or live service games.
- Experience owning battle pass, storefront, or in-game economy systems.
- Proven ability to build LTV models, revenue forecasts, or elasticity analyses.
- Proficiency with SQL and BI tools (e.g., Looker, Tableau).
- Experience designing free-to-play progression and cosmetic monetization systems.
- Strong systems thinking across progression, engagement, and revenue loops.
- Experience running large-scale experiments and interpreting results.
- Ability to align player experience with commercial outcomes.
- Cross-functional leadership across design, engineering, analytics, and publishing.
- Define roadmap for progression loops, rewards, battle pass, and store systems.
- Build LTV, conversion, and demand forecasts to guide feature investment.
- Model price elasticity, offer mix, and virtual currency flows.
- Design and evaluate A/B tests across monetization surfaces.
- Partner with design to balance economy sinks, sources, and player fairness.
- Translate KPI performance into prioritized product actions.