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Lead Systems Designer – Player Progression & Reward Systems (Apex Legends)

Electronic Arts
Los Angeles, California, United States of AmericaVancouver, British Columbia, CanadaMadison, Wisconsin, United States of America
Posted 2 hours ago
Last seen 2 hours ago
Active
full-time
design
$133,500 - $186,400 CAD

Job Summary

Join Respawn Entertainment as a Lead Systems Designer for Apex Legends, where you'll innovate player progression and reward systems to captivate and retain a global player base. This hybrid role offers the chance to shape the future of a leading live service franchise, blending creativity with data-driven design to deliver extraordinary gaming experiences.

About this job

Respawn Entertainment is seeking a passionate and experienced Lead Systems Designer to shape and evolve the player progression and reward ecosystems of Apex Legends. This role involves defining experiences that motivate, delight, and retain players, balancing fun, fairness, and long-term engagement in a live service context. You will work closely with cross-functional teams to drive player-centric systems that elevate the Apex Legends franchise.

Requirements

- Own the design and iteration of player progression and reward systems, including leveling, challenges, and long-term engagement loops. - Create high-level documentation that clarifies the vision and goals of various systems and how they interact with other parts of the game. - Write detailed design documents that fuels implementation and fully works out the nuances of progression systems. - Create progression system models in tools like Excel, Google Sheets, or languages like Python to iterate on and balance complex and interconnected systems. - Partner with cross-functional teams to build, ship, and scale player-centric systems that support key game goals. - Use data, player insights, and live performance to inform decisions and continuously improve system outcomes. - Communicate designs, goals, and trade-offs clearly while advocating for player-first, high-quality experiences. - 10+ years of systems design experience on live service games, with demonstrable work on progression and/or reward systems. - Strong collaboration skills and experience communicating design intent to cross-disciplinary teams. - Deep understanding of live service engagement loops, player motivation models, and meta-progression frameworks. - Expertise in game progression and the under the hood work drives it. - Experience leveraging analytics and player feedback to iterate and improve system outcomes. - Ability to create high-quality design documents and prototypes that clearly articulate goals, success metrics, and implementation assumptions. - Passion for competitive and live service games, especially Apex Legends and similar titles. - Competitive multiplayer experience. - Familiarity with balancing economies, player retention mechanics, or incentive structures. - Experience with scripting, data tools, or technical implementation that enables rapid prototyping and iteration of systems.

Benefits & Perks

- Paid time off (3 weeks per year to start in US, vacation 3 weeks per year to start in Canada). - Sick time (80 hours per year in US, 10 days per year in Canada). - 16 paid company holidays per year (US). - 10 weeks paid time off to bond with baby (US). - Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave in Canada). - Medical/dental/vision insurance (US & Canada). - Life insurance (US & Canada). - Disability insurance (US & Canada). - 401(k) (US). - Retirement plan (Canada). - Certain roles may also be eligible for bonus and equity. - Complimentary games.

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