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Lead Technical Artist - Environments (Apex Legends)

Electronic Arts
Vancouver, British Columbia, CanadaChatsworth, California, United States of AmericaMadison, Wisconsin, United States of America
Posted 1 month ago
Last seen 1 month ago
Active
full-time
Respawn
$160,600 - $249,300 USD yearly

Job Summary

Join the Apex Legends team as a Lead Technical Artist to drive innovation in environment creation, leading a new team to modernize worldbuilding pipelines and deliver highly visible impact on a globally recognized game. This is a unique opportunity to blend technical expertise with creative vision in a collaborative R&D environment.

About this job

The Apex Legends team is seeking a Lead Technical Artist specializing in Environments to modernize worldbuilding pipelines and enhance asset creation. This role involves developing technical solutions for environmental art, improving efficiency, and expanding the capabilities of the Technical Art department. You will lead a dedicated team, partnering with artists and engineers to achieve creative and technical goals.

Requirements

- 12+ years of professional game development experience. - Demonstrated ability to lead teams and multi-disciplinary projects. - A diverse range of experience working in multiple aspects of worldbuilding, such as material systems, procedural tools, pipeline development, specialty DCC applications, performance and memory profiling and management, or lighting technologies. - Experience working in proprietary game engines and tools and an understanding of the technical constraints for shipping products on a wide variety of platforms and hardware capabilities. - Ability to break down complex problems and systems into manageable components, organize the people and the work, and communicate effectively. - A desire to be a service oriented leader, accommodating desired artistic workflows while maintaining technical standards and goals.

Benefits & Perks

- Help establish and lead a new, dedicated group of Tech Artists prioritizing worldbuilding. - Partner closely with artists and engineers in a collaborative R&D environment. - This role will have a significant impact on our product and the results of your work will be highly visible to our players. - Paid time off (3 weeks per year to start in US, 3 weeks per year to start in Canada). - 80 hours per year of sick time (US), 10 days per year of sick time (Canada). - 16 paid company holidays per year (US). - 10 weeks paid time off to bond with baby (US), paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave in Canada). - Medical/dental/vision insurance. - Life insurance. - Disability insurance. - 401(k) (US), retirement plan (Canada). - Eligibility for bonus and equity.

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