- 12+ years of professional game development experience.
- Demonstrated ability to lead teams and multi-disciplinary projects.
- A diverse range of experience working in multiple aspects of worldbuilding, such as material systems, procedural tools, pipeline development, specialty DCC applications, performance and memory profiling and management, or lighting technologies.
- Experience working in proprietary game engines and tools and an understanding of the technical constraints for shipping products on a wide variety of platforms and hardware capabilities.
- Ability to break down complex problems and systems into manageable components, organize the people and the work, and communicate effectively.
- A desire to be a service oriented leader, accommodating desired artistic workflows while maintaining technical standards and goals.