
// Open Role at Electronic Arts
Lead a multidisciplinary Experience Design team at EA SPORTS, crafting intuitive, immersive, and accessible player experiences for EA SPORTS FC. You'll bridge interface design with spatial and in-world experiences, setting high quality bars for interaction and visual craft.
Locations: Vancouver, British Columbia, Canada
Role ID
216388
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Experience designing player-facing experiences that bring together 2D interface and 3D environments through spatial, diegetic, and in-world UI, with strong judgement around when each approach best supports the player experience.
Cross-mode & ecosystem design expertise, with proven success managing dependencies and scaling cohesive UX across several products or features.
Strategic & collaborative mindset to balance player needs with business/technical constraints, align cross-functional partners, and mentor design teams.
Experience working in game engines and real-time development workflows.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Post To
External careers site, Internal careers site
LinkedInID
74884070
8+ years designing and delivering player-facing experiences for AAA games; expertise in 2D interface and 3D environment integration; advanced understanding of interaction, interface, and information architecture; strong portfolio demonstrating systems thinking and end-to-end design solutions; experience leading and mentoring designers; proven ability to articulate design strategy and provide actionable critique.