- At least 5+ years of cinematic/games production experience working in technical art/rigging/animation.
- A bachelor's degree (or equivalent experience) in a related field.
- Expert knowledge designing complex skeletons, control rigs, secondary animation (fat, jiggle, muscle sim), and skin deformations in both DCC and GameEngine.
- Strong understanding of human anatomy and animation principles.
- In depth expertise with relevant 3D software packages such as Houdini and Maya, specifically building Houdini Digital Assets (HDA) and using Procedural Dependency Graphs (PDG).
- Experience with asset optimization and organization challenges and real-time limitations specific to character deformation.
- Proficient scripting/programming in Python and/or C#.
- A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
- A Passion for Games!