- Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features
- Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance
- Collaborate with our game team partners to broaden our understanding of their technical landscape, including both opportunities and limitations
- Remain up-to-date with the latest hardware and domain advancements in real-time rendering
- Help enhance artist workflows to increase the content creation quality and efficiency
- Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering
- Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PS5, XBSX, PC)
- Significant experience using one or more low-level graphics APIs (e.g. DX12, Vulkan, Metal)
- Strong knowledge of modern CPU/GPU hardware architectures
- Significant experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Razor)
- Deep understanding of memory management and multi-threading with related debugging and optimization experience