- Own the design and evolution of monetization systems, including store experiences, battle passes, and live service offerings.
- Partner with cross-functional teams to deliver player-first features that balance value, engagement, and business goals.
- Collaborate with product management and data analytics partners to achieve deep understanding of player needs and values.
- Use data, player insights, and market trends to inform decisions and optimize system performance.
- Communicate design intent clearly while advocating for fair, transparent, and engaging monetization experiences.
- 6+ years of systems design experience on live service titles, including direct work on monetization, economy systems, or related features.
- Strong understanding of free-to-play monetization models, in-game economies, pricing strategies, and player behavior.
- Demonstrated ability to leverage data and player feedback to iterate and improve system outcomes.
- Experience partnering with UX/UI, product management, analytics, engineering, and live operations to deliver polished, player-focused systems.
- Excellent documentation, communication, and collaboration skills.
- Passion for competitive and live service games, with a deep understanding of how monetization intersects with retention and engagement.
- Prior experience with battle pass systems and seasonal monetization features.
- Familiarity with in-game marketing or live ops promotional strategies.
- Experience with A/B testing or experimentation frameworks.
- Experience with scripting, data tools, or technical implementation to support prototyping and iteration of monetization systems.