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Senior Systems Designer - Monetization Features (Apex Legends)

Electronic Arts
Los Angeles, California, United States of AmericaVancouver, British Columbia, CanadaMadison, Wisconsin, United States of America
Posted 1 hour ago
Last seen 1 hour ago
Active
Remote
full-time
design
$114,300 - $156,200 CAD

Job Summary

Shape the future of Apex Legends' live service as a Senior Systems Designer, leading the creation of player-first monetization features. Leverage your expertise in free-to-play economies and data-driven design to deliver engaging and fair in-game experiences.

About this job

Respawn Entertainment is seeking an experienced Senior Systems Designer to lead the design and evolution of monetization features and systems for Apex Legends. This role involves defining monetization strategies that balance player experience with live service goals, ensuring spending feels fair, fun, and aligned with the game's long-term vision. You will design, tune, and iterate on systems like in-game stores, battle passes, and cosmetic offerings, collaborating with cross-functional teams to build rewarding and player-first monetization experiences.

Requirements

- Own the design and evolution of monetization systems, including store experiences, battle passes, and live service offerings. - Partner with cross-functional teams to deliver player-first features that balance value, engagement, and business goals. - Collaborate with product management and data analytics partners to achieve deep understanding of player needs and values. - Use data, player insights, and market trends to inform decisions and optimize system performance. - Communicate design intent clearly while advocating for fair, transparent, and engaging monetization experiences. - 6+ years of systems design experience on live service titles, including direct work on monetization, economy systems, or related features. - Strong understanding of free-to-play monetization models, in-game economies, pricing strategies, and player behavior. - Demonstrated ability to leverage data and player feedback to iterate and improve system outcomes. - Experience partnering with UX/UI, product management, analytics, engineering, and live operations to deliver polished, player-focused systems. - Excellent documentation, communication, and collaboration skills. - Passion for competitive and live service games, with a deep understanding of how monetization intersects with retention and engagement. - Prior experience with battle pass systems and seasonal monetization features. - Familiarity with in-game marketing or live ops promotional strategies. - Experience with A/B testing or experimentation frameworks. - Experience with scripting, data tools, or technical implementation to support prototyping and iteration of monetization systems.

Benefits & Perks

- Paid time off (3 weeks per year to start in US/Canada). - 80 hours per year of sick time (US), 10 days per year of sick time (Canada). - 16 paid company holidays per year (US). - Paid time off to bond with baby (10 weeks paid in US, 12 weeks maternity/4 weeks parental/adoption leave top-up in Canada). - Medical/dental/vision insurance. - Life insurance. - Disability insurance. - 401(k) (US), retirement plan (Canada). - Eligibility for bonus and equity. - Healthcare coverage, mental well-being support, complimentary games, and more.

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