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Senior Technical Animator - Character Rigging (Apex Legends)

Electronic Arts
Vancouver, British Columbia, CanadaLos Angeles - Chatsworth, California, United States of AmericaMadison, Wisconsin, United States of America
Posted 1 month ago
Last seen 1 month ago
Active
full-time
Respawn
$138,400 - $211,700 USD

Job Summary

Join Electronic Arts as a Senior Technical Animator specializing in Character Rigging for Apex Legends, where you'll drive innovation in character workflows and empower artists with cutting-edge tools and solutions for a critically acclaimed live-service title.

About this job

Electronic Arts is seeking an accomplished Senior Technical Animator specializing in Character Rigging R&D for Apex Legends. This role involves empowering animation and character teams by developing character rigs, scripting tools, and supporting artist workflows. You will collaborate closely with Tech Anim, Character Art, and Animation Departments to pioneer robust, performant, and scalable solutions for emerging character workflows.

Requirements

- Responsible for developing character rigs, scripting tools and supporting artist workflows. - Pioneer and develop solutions for emerging character workflows. - Work directly with contributors and department heads to develop DCC and runtime tools for animation and character pipelines in Maya and Source Engine. - Partner with Tech, Anim and Character Art to implement robust, performant and scalable solutions. - Provide troubleshooting support to Art and Animation Teams for rigs and tools in Maya and engine integration. - 5+ years' game industry experience working on the technical side of Art/Animation for games. - Strong communication skills to understand peer needs and communicate your own. - Ability to give and receive feedback constructively, timely, and professionally. - Experience rigging and skinning characters, mechanical setups and creatures in Maya. - Experience with live service content workflows, character personalization, and skins. - Experience with real time deformation and physics setups in a game engine. - Experience in writing Artist/Animator facing tools (Python/PySide). - Experience working with both keyframe animation and motion capture data. - Experience contributing to a FACS based facial animation pipeline is a plus. - Experience on 1 or more shipped titles, ideally in the FPS genre.

Benefits & Perks

- Paid time off (3 weeks per year to start in US/Canada) - Sick time (80 hours per year in US, 10 days in Canada) - 16 paid company holidays per year (US) - 10 weeks paid time off to bond with baby (US) - Medical/dental/vision insurance - Life insurance - Disability insurance - 401(k) (US) / Retirement plan (Canada) - Bonus eligibility (certain roles) - Equity eligibility (certain roles) - Paid top-up to EI/QPIP benefits up to 100% of base salary for new child (12 weeks maternity, 4 weeks parental/adoption in Canada) - Complimentary games - Opportunities for creative impact and professional growth - Leadership that fosters potential - Space for learning and experimenting - Holistic benefits programs emphasizing physical, emotional, financial, career, and community wellness

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