- Responsible for developing character rigs, scripting tools and supporting artist workflows.
- Pioneer and develop solutions for emerging character workflows.
- Work directly with contributors and department heads to develop DCC and runtime tools for animation and character pipelines in Maya and Source Engine.
- Partner with Tech, Anim and Character Art to implement robust, performant and scalable solutions.
- Provide troubleshooting support to Art and Animation Teams for rigs and tools in Maya and engine integration.
- 5+ years' game industry experience working on the technical side of Art/Animation for games.
- Strong communication skills to understand peer needs and communicate your own.
- Ability to give and receive feedback constructively, timely, and professionally.
- Experience rigging and skinning characters, mechanical setups and creatures in Maya.
- Experience with live service content workflows, character personalization, and skins.
- Experience with real time deformation and physics setups in a game engine.
- Experience in writing Artist/Animator facing tools (Python/PySide).
- Experience working with both keyframe animation and motion capture data.
- Experience contributing to a FACS based facial animation pipeline is a plus.
- Experience on 1 or more shipped titles, ideally in the FPS genre.