- 5+ years of professional experience in real-time graphics or rendering development for games.
- Experience with 3D mathematics and algorithms, GPU architectures, and graphics APIs (such as Metal, Vulkan, or DirectX).
- Experience in profiling and optimizing rendering performance on iOS and Android platforms.
- Expert in C++ and master at least one shader language (such as HLSL or GLSL).
- Hands-on experience developing in-house game engines or modifying at least one commercial game engine (such as Unreal Engine or Unity).
- A collaborative mindset for working with art, design, and QA teams.