- Design and implement audio tools, pipelines, workflows, and game runtime implementations that improve iteration speed and usability for audio teams.
- Deliver features spanning tooling, data flow, and runtime integration within established engine and platform architectures to ensure performance.
- Collaborate with audio engineers, technical artists, and partner teams to achieve creative requirements.
- Identify workflow bottlenecks and runtime limitations and propose practical improvements.
- Uphold high code-quality standards through testing, documentation, and reviews.
- 5+ years of software engineering experience, including work in audio content pipelines, runtime systems, and related tooling.
- Proficiency in C#, building production-quality tools, editors, or workflow-focused applications.
- Expertise in C++ for multithreading and performance-conscious development.
- Experience with systems architecture and performance tradeoffs.
- Commitment to code quality through unit tests, reviews, and automation.
- Bachelor's degree in computer science or related field, or equivalent experience.