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Software Engineer II - Rendering

Electronic Arts
Melbourne, Victoria, AustraliaRemote
Posted 1 month ago
Last seen 1 month ago
Active
Remote
full-time
CT - Frostbite

Job Summary

Join Electronic Arts' specialized rendering team as a Software Engineer II to innovate cross-platform rendering for next-gen gaming experiences. You'll work on cutting-edge C++ rendering backends and optimize performance for a global community of players.

About this job

This role focuses on advancing cross-platform rendering hardware abstraction for lower power devices. The Software Engineer II will engineer C++ rendering backends, implement HLSL compilation, resolve device performance differences, and perform CPU/GPU analyses. Collaboration across teams to optimize performance on multiple platforms is key.

Requirements

- C++ knowledge with at least 3 years of professional programming experience in real-time rendering - Experience using a low-level graphics API (e.g. DX12, Vulkan, Metal, or console) - Experience working in rendering on recent platforms (e.g. Switch(1 or 2), Android, iOS, Mac, PC, PS5, or XBSX) - Experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Xcode, or console) - Knowledgeable of modern CPU/GPU hardware architecture - Experience with memory management and multi-threading with related debugging and optimization experience

Benefits & Perks

- An employee assistance program, including coaching and therapy sessions to support your wellbeing - An inclusive parental leave policy that supports all parents and carers - 17.5% annual leave loading – yes, we’ll pay you extra to take a break! - Bonus end of year leave days – time off between Christmas and New Years, no annual leave necessary - Volunteer leave and charitable donation matching - A flexible work reimbursement program - $$ to go towards your working from home and/or commuting expenses

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