- Bring levels through every phase of development from concept to polish
- Proactively communicate with all stakeholders to ensure a high quality of work
- Identify and address potential risks, dependencies & constraints related to level design with other departments while maintaining AAA quality
- Incorporate feedback from research and playtest data to achieve an excellent multiplayer experience
- Provide and solicit feedback in a graceful, constructive manner, with suggestions and solutions for improvement to the game editor, processes and project
- Shipped at least one AAA title
- 3+ years experience in level art
- Experience in multiplayer shooter games as a level artist and/or an avid player
- Strong layout and environment creation skills
- Familiarity with advanced game engine
- Work with partners to implement upon a vision
- Interest in the environmental aesthetics
- Break down tasks and work with production to produce estimates and priorities.
- Work well in a multidisciplinary team, spanning artists, programmers, and designers.