- Maintain asset pipelines and workflows.
- Troubleshoot technical issues for artists within production timelines.
- Assist with project setup and asset integration.
- Develop tools and automation to streamline processes.
- Resolve inefficiencies in pipelines.
- Document best practices for tools, integration, and production.
- Ensure assets meet performance and technical standards.
- Collaborate with external vendors on asset delivery and integration.
- Develop and debug shaders; support rendering pipeline improvements.
- Support artists in using internal tools and workflows.
- 3+ years of experience as a Shader/Technical Artist in games or film.
- Shipped at least one AAA game or major film.
- Familiar with game production workflows and asset pipelines.
- Experience with Unreal Engine, Unity, or similar engines.
- Grasp of 3D math, rendering pipelines, and performance profiling.
- Experience with shader development (HLSL, Renderman, or visual shader tools).
- Proficient with Maya, 3ds Max, ZBrush, and Substance tools.
- Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL.
- Experience with version control (Perforce), ShotGrid, and shell scripting.
- Understanding of modeling, texturing, animation, and rigging.