
// Open Role at Electronic Arts
Join EA SPORTS Tech as an Audio Technical Artist to shape the future of audio for global titles. Collaborate on innovative content systems and workflows, pushing visual and audio boundaries in a hybrid work environment.
Locations: Vancouver, British Columbia, Canada
Role ID
216599
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.
EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles.
As part of EA SPORTS Tech, the Technical Art Team helps push audio/visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
As an Audio Technical Artist with Sports Tech, your focus is on creating shareable, future-facing tech and content systems and performant artist workflows. You will be collaborating with game teams, central tech staff and the community at large on the future of audio for the organization. You are a key component of the local and global audio communities - you identify risks, share solutions, seek help internally and externally and contribute with a positive, inclusive attitude. You work with and between game teams and our central team and help identify the needs of our game teams, as well as collaborate on prioritization of work we complete centrally.
Build audio runtime systems with visual programming and other engine scripting languages
Optimize and debug runtime audio data to work and fit within modern console limitations
Collaborate with game and central teams on building company-spanning audio standards, pipelines and shared systems
Support artists by understanding their needs and developing/improving their workflows
Document and communicate system designs, data structures, best practices, and project successes and risks to partner team members and the greater EA community
A developer with demonstrable technical and audio runtime expertise.
3+ years of technical experience (e.g. developing games, software tools, or other runtime systems or technologies)
3+ years of experience in audio production or audio tool development (e.g. game audio, plugin or audio software development, music production, editing, sound design etc.)
Professional media or tool production experience (game development, movie production, software development or other multimedia production/support experience)
Experience with both visual programming and text-based scripting/coding languages, with expert-level experience in at least one language (e.g. MaxMSP, PureData, Python, C#, C++, JavaScript etc.)
Experience debugging workflows, pipelines or runtime systems or assets
Experience in content/data management
Experience developing pipelines and workflows
Interest or experience in acoustics, music production or any audio production/post-production, theory or practical application
Creative mindset with focus on how to improve product quality and team productivity
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD
Pay is just one part of the overall compensation at EA.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of paid sick time, company top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, and retirement benefits to regular full-time employees. Certain roles may also be eligible for bonus and long-term cash programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Post To
External careers site, Internal careers site
LinkedInID
74884070
Apply (https://jobs.ea.com/en_US/careers/ApplicationMethods?jobId=216599)
Build audio runtime systems with visual programming and other engine scripting languages. Optimize and debug runtime audio data for modern console limitations. Collaborate with game and central teams on company-spanning audio standards, pipelines, and shared systems. Support artists by understanding their needs and developing/improving workflows. Document and communicate system designs, data structures, best practices, and project successes/risks. 3+ years of technical experience (developing games, software tools, or runtime systems). 3+ years of experience in audio production or audio tool development. Professional media or tool production experience. Expert-level experience in at least one visual programming or text-based scripting/coding language. Experience debugging workflows, pipelines, or runtime systems/assets. Experience in content/data management and developing pipelines/workflows. Interest or experience in acoustics, music production, or audio production/post-production.