- Design, prototype and implement various in-game camera sequences within the provided schedule.
- Create augmented reality and indicator setups using inhouse visual scripting tools
- Follow direction and reference materials provided by producers, art directors and game designers, and realize the vision through your own cameras and sequences.
- Learn and use in-house tools and the Frostbite engine to implement cameras and sequences of shots that convey the authenticity of a live football match broadcast.
- Collaborate with multiple teams (artists, animators, gameplay, audio, interface and rendering engineers) to identify and define requirements for implementation of broadcasting features.
- Gather references and present ideas back to the team, contributing to the design vision of the project.
- Two years experience in a digital art content creation pipeline, ideally in the video game industry.
- Knowledge of cinematography techniques: camera composition, timing, framing and cinematic scene blocking.
- Understand narrative causality and logic.
- Commitment to deliver quality content while balancing efficiency.
- Experience with industry software, such as game engines, 3D software and visual scripting tools.