
// Open Role at Electronic Arts
Join the Apex Legends team as a VFX Intern to learn real-time VFX creation, collaborate across disciplines, and implement stunning visual effects for a premier live-service shooter.
Locations: Vancouver - Great Northern Way, British Columbia, Canada
Role ID
216274
Worker Type
Intern - Temporary Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
As a VFX Intern on the Apex Legends team, you will learn what it takes to create high-quality, real-time VFX for one of the world's premier live-service shooters. You will report into the VFX Director.
Under the guidance of our senior artists, you will:
Qualifications
We are looking for an aspiring artist who is eager to learn, technically curious, and passionate about the craft of real-time VFX.
You must be available for a full-time paid internship in the summer of 2027.
At this time, we are considering Undergrad students who will be enrolled in an accredited degree program in the summer of 2027, slated to graduate no earlier than December 2027. Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.
Please ensure that your graduation date is visible on your resume.
Pay Transparency - North America
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$60,000 - $65,000 CAD
Pay is just one part of the overall compensation at EA.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Post To
External careers site, Internal careers site
LinkedInID
1040695
Support VFX creation for character, weapons, environmental elements, and seasonal content for Apex Legends. Collaborate with Art, Design, Animation, and Engineering to ensure VFX support gameplay clarity. Work within the game engine and proprietary tools to prototype, implement, and iterate on VFX assets. Assist with basic performance profiling and optimization. Actively participate in art reviews and iterate on work to meet studio quality. Working towards a bachelor's degree in Real Time VFX, Game Art, Animation, Computer Graphics, or a related academic program. Strong sense of aesthetics, composition, color theory, and timing for VFX. Basic hands-on experience or familiarity with DCC tools (Maya, Houdini, Photoshop) and game engines (Unreal Engine, Unity) or particle systems (Niagara, Cascade). Comfort receiving feedback, iterating on work, and collaborating with multidisciplinary teams. Curious, analytical approach to troubleshooting VFX issues. Passion for playing and making games, with an interest in first-person shooters and sci-fi art styles. Must be available for a full-time paid internship in Summer 2027. Must be an Undergrad student enrolled in an accredited degree program in Summer 2027, slated to graduate no earlier than December 2027. Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available.