- Collaborate across disciplines and align stakeholders to define clear problem statements, user needs and design solutions.
- Own the user experience of various features end-to-end, from defining problems and needs iterating all the way until they are in the players’ hands.
- Design using user flows, wireframes and prototypes, that adhere to the game’s design system and style guides.
- Work on a range of experiences, from crafting systems to character customization.
- Work proactively, identifying gaps in the user experience to inform design decisions.
- Consider systems before individual screens, edge cases early, flexible design solutions, and aim for coherency in design choices.
- Deliver and explore many possible solutions, while able to narrow down and pivot with relevant feedback.
- Contribute and foster a culture of sharing and feedback on design.
- Leverage the team’s combined expertise in finding the best solutions and increase the knowledge across the studio.
- A creative and curious mind motivated by understanding user needs and how to fill those to improve the experience.
- Strong communication skills to clearly convey design decisions, and doing so early and frequently under development.
- Experience in using both qualitative and quantitative data to understand user needs and finding possible design solutions.
- Experience with different platforms and input methods, such as focus-based input.
- Ability to work in a fast-paced environment with shifting priorities for the biggest impact.
- An interest in games and player experiences.
- 4+ years of experience in UX/UI or product design.
- A portfolio with relevant projects showcasing your design process and impact.
- Fluency in English.